#pragma once
#include "interactableobject.h"
#include <string>;
class NPC :
	public InteractableObject
{
public:
	NPC(LPDIRECT3DDEVICE9 device,IXAnimator *XAnim, int* GameStateP, std::string* MessageP, int ID);
	~NPC(void);
	int NPCtype;
	std::string NPCspeech;
	int* GameStateP_;
	std::string* MessageP_;
	void Interact();
};

